Item: Choice Band
Ability: Technician
Ability: Technician
- Bullet Punch
- Pursuit
- Pursuit
- Superpower
- U-Turn
EVs: 252 SDef / 200 HP / 56 Atk
- U-Turn
EVs: 252 SDef / 200 HP / 56 Atk
Nature: Adamant (+Atk, -SAtk)
Moves:
Moves:
Bullet Punch is the best STAB move with Technician and a priority move.
Pursuit to hunt down Psychic and Ghosts with choice items, thanks to Scizor's ability in many siatuations it's like "damned if you will, damned if you won't" for your opponents switches.
Superpower good to deal with other Steel types and also some Dark and slow high def Rock, Normal and Ice.
U-Turn great scout move while harassing fairly well with STAB.
U-Turn great scout move while harassing fairly well with STAB.
EVs & Nature:
Adamant to get more Atk damage, which is Scizors greatest stat.
As any Choice Band build this build is going to be switching around, and since we can have Bullet Punch, it is better to invest EVs on survivability (for entering hazards) than on speed. Since Sizor is going to fight in OU and Uber environments 252 SDef is really important.
Instead of 200 EV on HP it is also possible to run 104 HP and 96 Def to balance its defenses, but I find it worse most of the times.
The 56 Atk EV plus Adamant keeps your Atk as the highest stat and is enough to avoid an extra attack for some KOs.